![]() P is not very useful, but makes it easier to get the 5x critical. The location it gives is far into the Wasteland, but it's worth the risk to find out what this person has to say. S is probably the most useful stat for crafting (most of the good weapons are based on S). The Vault received an anonymous message promising to reveal the secret origin of the Horsemen. it has a better variety of stats than wars Armour and you probably put it there because its power Armour which is fallout shelter doesn't. it is probably the best wasteland exploring item in the game because if endurance is over 11 then you get no radiation from exploring 2. But will he be awake? Only one way to find out! i think deaths jacket should be at least number 2 for some reasons. Three down, one to go, and thanks to Three Dog, we know where Death's cave is. Let's wade through the carnage and make sure none of the Horsemen survive! Everyone's arrived at Vault 226, ready to fight, but we shouldn't leave anything to chance. Save Three Dog from the Death cultists chasing him. The chances of an attack increase as you open your Vaults door, or having an active Radio Room. We need to get to him before they do, and one of his pursuers might know the location of Death's cave! According to the Fallout Wiki, Deathclaws start attacking your Vault when youve reached 60 dwellers, or 35 dwellers on Survival mode. Get the Hungry to lead Famine to Vault 226.Īll this time, Three Dog has been saving lives, helping Settlers evade the Horsemen's followers, but it's put him on Vault 144's hit list! His last broadcast has him on the run from Death cultists. If we could get Famine there as well, the Horsemen and their cultists might all take care of each other! We need to dress as Pests and speak to the Hungry Horde's non-feral leaders.ġ. The Pests will bring Pestilence to Vault 226, so War is sure to follow. Lure Pestilence to the abandoned Vault 226. Get the Pests to lead Pestilence to Vault 226.Ģ. ![]() Vault 226, abandoned and in the mountains, will make a great arena for their apocalyptic faceoff!ġ. The truce forgotten, War is now out for blood, ready to tear the Wasteland apart looking for Pestilence! The longer it takes, the more innocent Settlers will die, so let's dress as Warshippers and convince the Pests to bring Pestilence to War. This page serves as an overview for these quests. It doesn't produce anything it has no cooldown it just does nothing. The only room which uses this is the storage room. However, I have a question regarding Endurance. Horsemen of the Post-Apocalypse Part 3 is a multi-stage questline in Fallout Shelter, consisting of 6 sequential quests. I've played Fallout Shelter for a while now and normally use dwellers with appropriate SPECIAL stats for each room (Strength in the reactor, Perception in the water supply, etc). The following is based on information from Fallout Shelter or Fallout Shelter Online.
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